Manifold Garden: Level Design in Impossible Geometry

  • Publisert 4 år siden

    GDC

    Runtime: 36:19

    This 2016 GDC session from independent developer William Chyr focuses on the challenge of designing levels with impossible geometry for his game Manifold Garden.
    GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
    Follow us on Twitter
    Official_GDC
    Checkout our Facebook page for GDC exclusives
    GameDevelopersConference
    www.gdconf.com/

Gandalf White
Gandalf White

In this moment he knew when he infinitely want hit a little a button.........

22 dager siden
Lionkingview
Lionkingview

I've been playing manifold garden for about 2 hours and am thus far just amazed.

Måned siden
NicolasPL
NicolasPL

This game is destroying my mind.

2 måneder siden
david vincent
david vincent

That game is just a giant amazing interactive demo (demo as in scenedemo : see http://www.pouet.net)

2 måneder siden
Mc Wurzn
Mc Wurzn

just bought da game on steam, its awesome! thank you for making this!

2 måneder siden
supernewuser
supernewuser

You can modulus the player position by your level bounds to get cheap world wrapping, you just need to figure out how you display what happens at the point of wrapping. You can solve this with another camera or add some kind of billboards etc off in the distance so the player doesn't notice when they teleport back to the other side.

5 måneder siden
Digital Insan1ty
Digital Insan1ty

too bad epic games store ruined this

6 måneder siden
Thecrazymerio
Thecrazymerio

"But first, we need to talk about parallel universes!" Good Presentation.

7 måneder siden
dichotome
dichotome

*Super Mario 64 File Select music starts playing*

2 måneder siden
Erik Chumbley
Erik Chumbley

Thumbs up for someone who actually knows wtf he's talking about.

8 måneder siden
J.R. Miller
J.R. Miller

This should have won the 2019 Indie Games Festival award for visuals/art. Instead, it wasn't even nominated. I'm so pissed off about that.

9 måneder siden
Alaric Jenssen
Alaric Jenssen

Playing this game right now and loving it. Sometimes I just stop and marvel at the beauty of the endless world. Highly recommended.

10 måneder siden
Snoep Animatie
Snoep Animatie

It's nice to see that even with this gamedesign behind him, he still can't wrap his head around the fact that if you draw a triangle on the floor, it wouldn't have it's angles add up to 180. The effect may be too small to measure, but to rule it out is a mistake. The floor is "leveled" using gravity, which means it follows the surface of a huge sphere. We are living very much in a non-euclidean reality, because our brain keeps insisting the world is flat.

10 måneder siden
Stephen greenhouse
Stephen greenhouse

As a wallet maker I can tell you I have never had a dream where I had a wallet to drop from my pocket while in a dream, even in a lucid dream, even though, as a wallet maker I see wallets every day. Leo would never have a wallet to drop I think. Dream items only materialise when conjured by active thought on an object, and a follow the white rabbit effect happens, magnification of the point of focus. I realise the dropped wallet was only an example.

10 måneder siden
Rahman R
Rahman R

Reality is an illusion

11 måneder siden
hasoevo
hasoevo

7:56 - 👀

11 måneder siden
XDevantX
XDevantX

Excellent talk. I feel smarter having listened to this. Even though it was not a subject I'm specifically interested in, he captured my attention and held it until the end.

År siden
GlitchUpAWall
GlitchUpAWall

Anyone waiting for this, check out Antichamber

År siden
gigasop
gigasop

his skyrim joke went unnoticed

År siden
max kore
max kore

this is beautiful, not only does it cover so much about unique world design, but even contemporary world design, these are the sort of basic lessons that most game designers still don't understand to this day, and need to know now

År siden
nicholas hull
nicholas hull

So glad to know this guy, he's insanely smart and crazy good.

År siden
Mason Smith
Mason Smith

...witchcraft.

År siden
jackawaka
jackawaka

I feel some if this is interesting, but another part of it is this developer's journey of learning the standards of level design, Landmarks, logic to layout and forcing them to see the objective etc

År siden
Alexander Cochrane
Alexander Cochrane

Is that not exactly why people would watch this video? So they can learn them too

Måned siden
Lunareon
Lunareon

Great talk with plenty of useful tips! Besides Escher, the game's visuals also remind me of Blame!, whose author is an architect. It turns out that architecture is a very good match with other creative fields.

År siden
Connor Criss
Connor Criss

I just sat and watched this for 30 minutes and didn't even realize how long it was until the end.

År siden
IceGold
IceGold

He streams his development on twitch at https://www.twitch.tv/williamchyr

2 år siden
Insan Biasa
Insan Biasa

Really want to play this game.. But watching this vid mkes me dizzy.. Help me!!

2 år siden
Shuozhe Nan
Shuozhe Nan

Game is still not release, right?

2 år siden
suicidal.banana
suicidal.banana

So he has 0 experience with playing or making games, sees something in a movie and suddenly he's fit to tell me how to build complex levels that defy the laws of physics? im sorry but just no. first GDC vid i disliked. also note how he says 'we' a lot but never mentions who these 'we' people are, that prolly actually make the game hes standing here taking credit for? and how he doesn't understand basic math yet he's gonna explain us how advanced math works? Sorry but just go back to being the balloon guy, this is all sorts of terrible....

2 år siden
Jim Mastura
Jim Mastura

@William Chyr I like your game, I will buy it soon 👍 I just saw a video where someone was playing it, first time seeing it.

År siden
William Chyr
William Chyr

At the time of the video, it was me and one part time programmer. I had worked on the game for 4 years at this point, and the part time programmer had joined a few months prior. Manifold Garden is out now: https://manifold.garden/ You are welcome to experience it for yourself.

År siden
Quinn
Quinn

He started with zero experiences and honestly the start of the development looked like that

År siden
Status X
Status X

Try visiting the moons in skyrim...

2 år siden
durrr123
durrr123

am i the only one that finds all the 720p videos from gdc ironic?

2 år siden
ProxyDoug
ProxyDoug

30:43 Is that the Japanese translator that usually works in GDC talks?

2 år siden
LightspeedLife
LightspeedLife

you know you're really immersed in GDC when you start to recognize people by their voices in other videos

År siden
ABo MALA
ABo MALA

I waited for this kind of level design since 15 years. Finally someone working on it

2 år siden
RepoGamesStudio
RepoGamesStudio

show me teh code

2 år siden
animowany111
animowany111

Oh, unfortunate. I thought he meant non-euclidean/hyperbolic/some other geometry (or one with portals/wormholes) by impossible geometry. Unfortunately it seems he just means pure toroidal geometry, which imo isn't very interesting.

2 år siden
The Espatier
The Espatier

animowany111 Yeah, Euclidean geometry, toroidal topology. The game looks amazing, but he will have to work really hard to make it play amazing if he’s going to stick with block puzzles that have been done thousand times already.

2 år siden
animowany111
animowany111

Antichamber, to some degree. It involves one-way and two-way "portals" that form non-euclidean spaces (where movement is non-symmetric). It's also a fun puzzle game.

2 år siden
IP2Cx Historian
IP2Cx Historian

so tell me..have u ever seen a game like this? ill wait...

2 år siden
Ian Boswell
Ian Boswell

I love using impossible geometry in level design because of all the new challenges and solutions it presents. My new favorite thing, though, is to loop it with a twist. Instead of top-to-bottom, side-to-side, I connect top-to-side, side-to-bottom etc... So as you pass through the loop your gravity shifts. You can create fun illusions like a hallway which suddenly becomes a drop seemingly for no reason :P

3 år siden
gozinta82
gozinta82

It would be cool to see that featured in a level. Have a way of switching between loops so that in one level, Left would be left, then another left would be up and so on. or something the along the lines of only certain sides doing that. Wonder if it could be done.

2 måneder siden
Blake
Blake

nice glasses.

3 år siden
pere moya serra
pere moya serra

7:21

3 år siden
xdmx
xdmx

This setting goes into a lot of questions I went through to create a DnD campaign that took place inside a tesseract. Very cool.

3 år siden
john rogers
john rogers

I really hope this guy made AntiChamber too or else someone really took his ideas to market first

3 år siden
kn00tcn
kn00tcn

antichamber is different, it was also done years before manifold even started

2 år siden
Anon ymus
Anon ymus

This is pretty bad example, that does not do any space warping, or stretching, just multiple instances of basic gravity, and basic screen looping. Like it's legit as creative as 3d pacman game. This is using hella wrong physic engine for this. This talk is more about being able to "fly (well free fall)" and about people being stupid, and holding their hands with tutorials. Not really what I was looking for.

3 år siden
IP2Cx Historian
IP2Cx Historian

maybe u guys should check out his stream b4 being negative...this video does the almost final product no justice

2 år siden
WnIyLkLvIiAsMt97
WnIyLkLvIiAsMt97

Not what I was looking for either, but I still found the talk pretty interesting.

2 år siden
nuno bartolo
nuno bartolo

i feel like this game should have explored the ability of using the repetitions to navigate through moments in time ( which is what 4d wrapping actually means) it would make very interesting puzzles

3 år siden
WnIyLkLvIiAsMt97
WnIyLkLvIiAsMt97

In this game's case, you're just moving along the surface of a four dimensional object. Which is very similar to what he said in the video, so currently I sound stupid. So, I'll say something else too. In the space-time we live in, our space is 3 dimensional, with time creating a 4th dimension. What he's talking about is 4 dimensional space, and in context, wrapping in 4 dimensions of space. In a Space-time, where the space has 4 dimensions of space, time would be the 5th dimension.

2 år siden
Regah Productions
Regah Productions

3:41 wha

3 år siden
Altercode
Altercode

This guy is crazy clever! Wow.

3 år siden
Suky
Suky

Imagine if you could see your own body.

3 år siden
aloluk
aloluk

How long does that optimise when pressing play in Unity take each time? 1 sec, 5 secs 30 secs? Generating/merging meshes etc can add up to a lot of time.

3 år siden
aloluk
aloluk

Mmmm Escher :)

3 år siden
Talon One
Talon One

The start reminds me a lot of Prey. The one from 2006 that is. Then it got weird. But very intriguing. Reminds me of some of the geometrically weird SCPs

3 år siden
Battery Exhausted
Battery Exhausted

✅ Something makes me think that gaming development will eventually dovetail with quantum mechanics to answer many questions about the universe.

3 år siden
NicolasPL
NicolasPL

⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌

2 måneder siden
LightspeedLife
LightspeedLife

there's some good reasons to believe that that is exactly what we are experiencing right now irl.

År siden
Hasamid Schwartz
Hasamid Schwartz

🍆

3 år siden
Noobish
Noobish

3 år siden
Adelar Scheidt
Adelar Scheidt

3 år siden
Saharian
Saharian

This channel... I was in regular level design conferences, and now I'm in a physics/multidimensional class. Love it, keep up the good work.

3 år siden
IP2Cx Historian
IP2Cx Historian

pretty awesome honestly ...you should check out his twitch streams

3 år siden
RareBeeph
RareBeeph

What would I do if I wanted to intentionally and heavily confuse the player, for example near the end of a game? Would I want to make the goals and layouts make sense, or completely baffle them? In one, the design misses the point. In the other, the player would rage quit from confusion.

3 år siden
kn00tcn
kn00tcn

playtest

2 år siden
ChassCreatz
ChassCreatz

I suppose you're talking about the story of the game, if that's the case, you have to make the twist to make sense with everything else that has happened and/or create the subtle idea of the twist to make the player expect "something" but not exactly make him know what is it. In the end, though, the most important thing is to execute it correctly.

3 år siden
EclipsedArchon
EclipsedArchon

This man is a genius. I share a lot of similar ideas with him too... My favorite part of the talk was the phrase "water loops"

3 år siden
Benjamin Philippe
Benjamin Philippe

I was hoping a game like this would come!

3 år siden
k song
k song

awesome

3 år siden
Hell Warders
Hell Warders

this game seems amazing

3 år siden
Mert Su
Mert Su

This looks like it's the best game you ever play for about 30 minutes, within the threshold of it's novelty

4 år siden
gozinta82
gozinta82

There is a good number of stuff he could do with interiors that loops. Just because it's the same geometry looped, doesn't mean by going through a loop based on it's geometry/modelling that you could easily solve it. A perfect example would be a 3D labyrinth. You would then go through the loop as long as the designer wanted before you reached the goal, whether it be a few times, or hundreds or thousands of times, and you wouldn't necessarily know it either.

2 måneder siden
Lord Xelous
Lord Xelous

I love Manifold Garden.... Shout out to William!

4 år siden
Andrei Brănescu
Andrei Brănescu

Great talk!

4 år siden
Zetetik -
Zetetik -

Really enjoyable talk! Nice!

4 år siden
Gabriela Montemor
Gabriela Montemor

anyone has links to the two level design talks he mentioned?

4 år siden
Gabriela Montemor
Gabriela Montemor

thank you very much

4 år siden
Nexio Septimus
Nexio Septimus

The talk he mentions ~21:20 (the one from which he got the word 'parti') is GDC 2015: Robert Yang, "Level Design in a Day: Level Design Histories and Futures". The one mentioned at ~27:40 is GDC 2015: Brendon Chung, "Level Design in a Day: Wayfinding & Storytelling Techniques". (google them, YouTube kills comments that have links in them.)

4 år siden
mastermill79
mastermill79

Escher much?

4 år siden
Chen Huang
Chen Huang

quite insightful

4 år siden
michael lennon
michael lennon

32:27 what games is he talking about?

4 år siden
Fatty Jabbers
Fatty Jabbers

Anti-Chamber comes to mind

3 år siden
Simon Weber
Simon Weber

Miegakure.

4 år siden
Error 404 : Name not found
Error 404 : Name not found

I feel like I could use the 3D world mapping mechanic beautifully but I just don't think I could wrap my mind about considering the weird gravity in the puzzles.

4 år siden
Error 404 : Name not found
Error 404 : Name not found

At least when building levels.

4 år siden
Lucas RiedlShah
Lucas RiedlShah

32:13 Vsauce ?

4 år siden
P4INKiller
P4INKiller

Sound nothing like him.

3 år siden
SectionF4
SectionF4

Can't help but think this would be amazing in VR.

4 år siden
Kisuke323
Kisuke323

Dude, I have wobbly stomach playing in on the PC. Playing it on VR would be istant bulimia for me.

Måned siden
Hector
Hector

must be a nightmare, i get vertigo from the game being displayed on a screen, let alone a VR headset

2 måneder siden
Debmalya Mitra
Debmalya Mitra

I get it. You want a trip

6 måneder siden
Natil Cort
Natil Cort

Let me explain: "Thats beautifu- *REEEEEEEE* Mom opens door: Son have you been- " *TIME IS GONE, SPACE IS INSANE, HERE IT COMES, HERE AGAIN, I FEEL MY MOUTH CLOSING DOWN AS IF I NEVER HAD ONE* "

8 måneder siden
kn00tcn
kn00tcn

while skydiving

2 år siden
Shepardus
Shepardus

I like how the video stuttered for a bit right as he said "seamless" at 7:56.

4 år siden
Sunshine lollipops
Sunshine lollipops

He’s clearly a robot whose programming has learned irony

År siden
nintendomite
nintendomite

That window trick is brilliant. While changing nothing, it makes going the wrong way boring.

4 år siden
jmicycle
jmicycle

It's turtles all the way down.

4 år siden
Mikoláš Fišer
Mikoláš Fišer

A very good example of a clear well put presentation about quite a complex problem :) very good job there!

4 år siden
Andrew Sparkes
Andrew Sparkes

Mikoláš Fišer started off thinking he was one of those hipster intellectuals who was a bit smarmy, and liked the sound of his own voice, from the first minute...turns out don't judge a book by it's cover; I guess the talk must've been held up or at risk of it and he was just acting rightfully a bit annoyed. Maybe more arty scientists should make games, or at least do talks about games, because this was amazing!

3 år siden
José M
José M

+

4 år siden
Andreas Björkman
Andreas Björkman

clever use of fog to hide the popping in of geometry/changing the levels locality relative to the player.

4 år siden
Nightmare Fuel
Nightmare Fuel

That was a really cool talk. Now I can't wait to use 3D world wrapping in my own games.

4 år siden
José M
José M

+

4 år siden
Dustin Bryce
Dustin Bryce

I just started making a game that uses this I'm so happy this came out

4 år siden
Skylar1146
Skylar1146

So i've seen this game alot, and I never really understood if it was more than an architectural showcase. Now that I see it in action, I get it with the box dropping example. I think William should showcase this more.

4 år siden
Kazuo
Kazuo

I feel this game will be great.

4 år siden
NicolasPL
NicolasPL

It is!

2 måneder siden

Neste

Designing Journey

58:00

Designing Journey

GDC

Ganger 49 k

The Art of Monument Valley

1:01:56

UFC 257 Countdown: Poirier vs McGregor 2

39:46

UFC 257 Countdown: Poirier vs McGregor 2

UFC - Ultimate Fighting Championship

Ganger 1,3 mill

But how does bitcoin actually work?

26:21

But how does bitcoin actually work?

3Blue1Brown

Ganger 6 mill

How to Build a Better Apocalypse

1:00:26

UFC 257 Countdown: Poirier vs McGregor 2

39:46

UFC 257 Countdown: Poirier vs McGregor 2

UFC - Ultimate Fighting Championship

Ganger 1,3 mill

Will It Lasagna? Taste Test

15:10

Will It Lasagna? Taste Test

Good Mythical Morning

Ganger 1,4 mill

Mask Enforcement Prank!

14:39

Mask Enforcement Prank!

Danny Duncan

Ganger 3 mill

BURNLEY vs MANCHESTER UNITED With Mark GOLDBRIDGE LIVE

3:28:31

I Bought Everything In 5 Stores

14:14

I Bought Everything In 5 Stores

MrBeast

Ganger 31 mill