Runtime: 36:19
This 2016 GDC session from independent developer William Chyr focuses on the challenge of designing levels with impossible geometry for his game Manifold Garden.
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Kommentarer
Gandalf White
In this moment he knew when he infinitely want hit a little a button.........
22 dager sidenLionkingview
I've been playing manifold garden for about 2 hours and am thus far just amazed.
Måned sidenNicolasPL
This game is destroying my mind.
2 måneder sidendavid vincent
That game is just a giant amazing interactive demo (demo as in scenedemo : see http://www.pouet.net)
2 måneder sidenMc Wurzn
just bought da game on steam, its awesome! thank you for making this!
2 måneder sidensupernewuser
You can modulus the player position by your level bounds to get cheap world wrapping, you just need to figure out how you display what happens at the point of wrapping. You can solve this with another camera or add some kind of billboards etc off in the distance so the player doesn't notice when they teleport back to the other side.
5 måneder sidenDigital Insan1ty
too bad epic games store ruined this
6 måneder sidenThecrazymerio
"But first, we need to talk about parallel universes!" Good Presentation.
7 måneder sidendichotome
*Super Mario 64 File Select music starts playing*
2 måneder sidenErik Chumbley
Thumbs up for someone who actually knows wtf he's talking about.
8 måneder sidenJ.R. Miller
This should have won the 2019 Indie Games Festival award for visuals/art. Instead, it wasn't even nominated. I'm so pissed off about that.
9 måneder sidenAlaric Jenssen
Playing this game right now and loving it. Sometimes I just stop and marvel at the beauty of the endless world. Highly recommended.
10 måneder sidenSnoep Animatie
It's nice to see that even with this gamedesign behind him, he still can't wrap his head around the fact that if you draw a triangle on the floor, it wouldn't have it's angles add up to 180. The effect may be too small to measure, but to rule it out is a mistake. The floor is "leveled" using gravity, which means it follows the surface of a huge sphere. We are living very much in a non-euclidean reality, because our brain keeps insisting the world is flat.
10 måneder sidenStephen greenhouse
As a wallet maker I can tell you I have never had a dream where I had a wallet to drop from my pocket while in a dream, even in a lucid dream, even though, as a wallet maker I see wallets every day. Leo would never have a wallet to drop I think. Dream items only materialise when conjured by active thought on an object, and a follow the white rabbit effect happens, magnification of the point of focus. I realise the dropped wallet was only an example.
10 måneder sidenRahman R
Reality is an illusion
11 måneder sidenhasoevo
7:56 - 👀
11 måneder sidenXDevantX
Excellent talk. I feel smarter having listened to this. Even though it was not a subject I'm specifically interested in, he captured my attention and held it until the end.
År sidenGlitchUpAWall
Anyone waiting for this, check out Antichamber
År sidengigasop
his skyrim joke went unnoticed
År sidenmax kore
this is beautiful, not only does it cover so much about unique world design, but even contemporary world design, these are the sort of basic lessons that most game designers still don't understand to this day, and need to know now
År sidennicholas hull
So glad to know this guy, he's insanely smart and crazy good.
År sidenMason Smith
...witchcraft.
År sidenjackawaka
I feel some if this is interesting, but another part of it is this developer's journey of learning the standards of level design, Landmarks, logic to layout and forcing them to see the objective etc
År sidenAlexander Cochrane
Is that not exactly why people would watch this video? So they can learn them too
Måned sidenLunareon
Great talk with plenty of useful tips! Besides Escher, the game's visuals also remind me of Blame!, whose author is an architect. It turns out that architecture is a very good match with other creative fields.
År sidenConnor Criss
I just sat and watched this for 30 minutes and didn't even realize how long it was until the end.
År sidenIceGold
He streams his development on twitch at https://www.twitch.tv/williamchyr
2 år sidenInsan Biasa
Really want to play this game.. But watching this vid mkes me dizzy.. Help me!!
2 år sidenShuozhe Nan
Game is still not release, right?
2 år sidensuicidal.banana
So he has 0 experience with playing or making games, sees something in a movie and suddenly he's fit to tell me how to build complex levels that defy the laws of physics? im sorry but just no. first GDC vid i disliked. also note how he says 'we' a lot but never mentions who these 'we' people are, that prolly actually make the game hes standing here taking credit for? and how he doesn't understand basic math yet he's gonna explain us how advanced math works? Sorry but just go back to being the balloon guy, this is all sorts of terrible....
2 år sidenJim Mastura
@William Chyr I like your game, I will buy it soon 👍 I just saw a video where someone was playing it, first time seeing it.
År sidenWilliam Chyr
At the time of the video, it was me and one part time programmer. I had worked on the game for 4 years at this point, and the part time programmer had joined a few months prior. Manifold Garden is out now: https://manifold.garden/ You are welcome to experience it for yourself.
År sidenQuinn
He started with zero experiences and honestly the start of the development looked like that
År sidenStatus X
Try visiting the moons in skyrim...
2 år sidendurrr123
am i the only one that finds all the 720p videos from gdc ironic?
2 år sidenProxyDoug
30:43 Is that the Japanese translator that usually works in GDC talks?
2 år sidenLightspeedLife
you know you're really immersed in GDC when you start to recognize people by their voices in other videos
År sidenABo MALA
I waited for this kind of level design since 15 years. Finally someone working on it
2 år sidenRepoGamesStudio
show me teh code
2 år sidenanimowany111
Oh, unfortunate. I thought he meant non-euclidean/hyperbolic/some other geometry (or one with portals/wormholes) by impossible geometry. Unfortunately it seems he just means pure toroidal geometry, which imo isn't very interesting.
2 år sidenThe Espatier
animowany111 Yeah, Euclidean geometry, toroidal topology. The game looks amazing, but he will have to work really hard to make it play amazing if he’s going to stick with block puzzles that have been done thousand times already.
2 år sidenanimowany111
Antichamber, to some degree. It involves one-way and two-way "portals" that form non-euclidean spaces (where movement is non-symmetric). It's also a fun puzzle game.
2 år sidenIP2Cx Historian
so tell me..have u ever seen a game like this? ill wait...
2 år sidenIan Boswell
I love using impossible geometry in level design because of all the new challenges and solutions it presents. My new favorite thing, though, is to loop it with a twist. Instead of top-to-bottom, side-to-side, I connect top-to-side, side-to-bottom etc... So as you pass through the loop your gravity shifts. You can create fun illusions like a hallway which suddenly becomes a drop seemingly for no reason :P
3 år sidengozinta82
It would be cool to see that featured in a level. Have a way of switching between loops so that in one level, Left would be left, then another left would be up and so on. or something the along the lines of only certain sides doing that. Wonder if it could be done.
2 måneder sidenBlake
nice glasses.
3 år sidenpere moya serra
7:21
3 år sidenxdmx
This setting goes into a lot of questions I went through to create a DnD campaign that took place inside a tesseract. Very cool.
3 år sidenjohn rogers
I really hope this guy made AntiChamber too or else someone really took his ideas to market first
3 år sidenkn00tcn
antichamber is different, it was also done years before manifold even started
2 år sidenAnon ymus
This is pretty bad example, that does not do any space warping, or stretching, just multiple instances of basic gravity, and basic screen looping. Like it's legit as creative as 3d pacman game. This is using hella wrong physic engine for this. This talk is more about being able to "fly (well free fall)" and about people being stupid, and holding their hands with tutorials. Not really what I was looking for.
3 år sidenIP2Cx Historian
maybe u guys should check out his stream b4 being negative...this video does the almost final product no justice
2 år sidenWnIyLkLvIiAsMt97
Not what I was looking for either, but I still found the talk pretty interesting.
2 år sidennuno bartolo
i feel like this game should have explored the ability of using the repetitions to navigate through moments in time ( which is what 4d wrapping actually means) it would make very interesting puzzles
3 år sidenWnIyLkLvIiAsMt97
In this game's case, you're just moving along the surface of a four dimensional object. Which is very similar to what he said in the video, so currently I sound stupid. So, I'll say something else too. In the space-time we live in, our space is 3 dimensional, with time creating a 4th dimension. What he's talking about is 4 dimensional space, and in context, wrapping in 4 dimensions of space. In a Space-time, where the space has 4 dimensions of space, time would be the 5th dimension.
2 år sidenRegah Productions
3:41 wha
3 år sidenAltercode
This guy is crazy clever! Wow.
3 år sidenSuky
Imagine if you could see your own body.
3 år sidenaloluk
How long does that optimise when pressing play in Unity take each time? 1 sec, 5 secs 30 secs? Generating/merging meshes etc can add up to a lot of time.
3 år sidenaloluk
Mmmm Escher :)
3 år sidenTalon One
The start reminds me a lot of Prey. The one from 2006 that is. Then it got weird. But very intriguing. Reminds me of some of the geometrically weird SCPs
3 år sidenBattery Exhausted
✅ Something makes me think that gaming development will eventually dovetail with quantum mechanics to answer many questions about the universe.
3 år sidenNicolasPL
⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌ ⛔NO AUTORISO❌
2 måneder sidenLightspeedLife
there's some good reasons to believe that that is exactly what we are experiencing right now irl.
År sidenHasamid Schwartz
🍆
3 år sidenNoobish
❎
3 år sidenAdelar Scheidt
✅
3 år sidenSaharian
This channel... I was in regular level design conferences, and now I'm in a physics/multidimensional class. Love it, keep up the good work.
3 år sidenIP2Cx Historian
pretty awesome honestly ...you should check out his twitch streams
3 år sidenRareBeeph
What would I do if I wanted to intentionally and heavily confuse the player, for example near the end of a game? Would I want to make the goals and layouts make sense, or completely baffle them? In one, the design misses the point. In the other, the player would rage quit from confusion.
3 år sidenkn00tcn
playtest
2 år sidenChassCreatz
I suppose you're talking about the story of the game, if that's the case, you have to make the twist to make sense with everything else that has happened and/or create the subtle idea of the twist to make the player expect "something" but not exactly make him know what is it. In the end, though, the most important thing is to execute it correctly.
3 år sidenEclipsedArchon
This man is a genius. I share a lot of similar ideas with him too... My favorite part of the talk was the phrase "water loops"
3 år sidenBenjamin Philippe
I was hoping a game like this would come!
3 år sidenk song
awesome
3 år sidenHell Warders
this game seems amazing
3 år sidenMert Su
This looks like it's the best game you ever play for about 30 minutes, within the threshold of it's novelty
4 år sidengozinta82
There is a good number of stuff he could do with interiors that loops. Just because it's the same geometry looped, doesn't mean by going through a loop based on it's geometry/modelling that you could easily solve it. A perfect example would be a 3D labyrinth. You would then go through the loop as long as the designer wanted before you reached the goal, whether it be a few times, or hundreds or thousands of times, and you wouldn't necessarily know it either.
2 måneder sidenLord Xelous
I love Manifold Garden.... Shout out to William!
4 år sidenAndrei Brănescu
Great talk!
4 år sidenZetetik -
Really enjoyable talk! Nice!
4 år sidenGabriela Montemor
anyone has links to the two level design talks he mentioned?
4 år sidenGabriela Montemor
thank you very much
4 år sidenNexio Septimus
The talk he mentions ~21:20 (the one from which he got the word 'parti') is GDC 2015: Robert Yang, "Level Design in a Day: Level Design Histories and Futures". The one mentioned at ~27:40 is GDC 2015: Brendon Chung, "Level Design in a Day: Wayfinding & Storytelling Techniques". (google them, YouTube kills comments that have links in them.)
4 år sidenmastermill79
Escher much?
4 år sidenChen Huang
quite insightful
4 år sidenmichael lennon
32:27 what games is he talking about?
4 år sidenFatty Jabbers
Anti-Chamber comes to mind
3 år sidenSimon Weber
Miegakure.
4 år sidenError 404 : Name not found
I feel like I could use the 3D world mapping mechanic beautifully but I just don't think I could wrap my mind about considering the weird gravity in the puzzles.
4 år sidenError 404 : Name not found
At least when building levels.
4 år sidenLucas RiedlShah
32:13 Vsauce ?
4 år sidenP4INKiller
Sound nothing like him.
3 år sidenSectionF4
Can't help but think this would be amazing in VR.
4 år sidenKisuke323
Dude, I have wobbly stomach playing in on the PC. Playing it on VR would be istant bulimia for me.
Måned sidenHector
must be a nightmare, i get vertigo from the game being displayed on a screen, let alone a VR headset
2 måneder sidenDebmalya Mitra
I get it. You want a trip
6 måneder sidenNatil Cort
Let me explain: "Thats beautifu- *REEEEEEEE* Mom opens door: Son have you been- " *TIME IS GONE, SPACE IS INSANE, HERE IT COMES, HERE AGAIN, I FEEL MY MOUTH CLOSING DOWN AS IF I NEVER HAD ONE* "
8 måneder sidenkn00tcn
while skydiving
2 år sidenShepardus
I like how the video stuttered for a bit right as he said "seamless" at 7:56.
4 år sidenSunshine lollipops
He’s clearly a robot whose programming has learned irony
År sidennintendomite
That window trick is brilliant. While changing nothing, it makes going the wrong way boring.
4 år sidenjmicycle
It's turtles all the way down.
4 år sidenMikoláš Fišer
A very good example of a clear well put presentation about quite a complex problem :) very good job there!
4 år sidenAndrew Sparkes
Mikoláš Fišer started off thinking he was one of those hipster intellectuals who was a bit smarmy, and liked the sound of his own voice, from the first minute...turns out don't judge a book by it's cover; I guess the talk must've been held up or at risk of it and he was just acting rightfully a bit annoyed. Maybe more arty scientists should make games, or at least do talks about games, because this was amazing!
3 år sidenJosé M
+
4 år sidenAndreas Björkman
clever use of fog to hide the popping in of geometry/changing the levels locality relative to the player.
4 år sidenNightmare Fuel
That was a really cool talk. Now I can't wait to use 3D world wrapping in my own games.
4 år sidenJosé M
+
4 år sidenDustin Bryce
I just started making a game that uses this I'm so happy this came out
4 år sidenSkylar1146
So i've seen this game alot, and I never really understood if it was more than an architectural showcase. Now that I see it in action, I get it with the box dropping example. I think William should showcase this more.
4 år sidenKazuo
I feel this game will be great.
4 år sidenNicolasPL
It is!
2 måneder siden