Let's Play Manifold Garden Part 1 - The M.C. Escher-Inspired Puzzle Game Has Finally Arrived

  • Publisert År siden

    Keith Ballard

    Runtime: 28:47

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    Game Description:
    Manifold Garden is a game that reimagines the laws of physics.
    Rediscover gravity and explore an Escher-esque world of impossible architecture. Witness infinity in first-person, and master its rules to solve physics-defying puzzles. Cultivate a garden to open new paths forward, where an eternal expanse awaits.
    In November 2012, William Chyr began working on Manifold Garden. Initially the project was called Relativity, and it drew inspiration from various physics thought experiments. In early 2015, Manifold Garden was backed by Indie Fund. Over the course of its development, the game has been shown in over 20 game conventions and festivals, including E3, Tokyo Game Show, Gamercamp, and Indiecade East.
    Key Features
    A unique gravity-manipulation mechanic that allows players to walk on any visible surface.
    An expansive and beautiful world filled with secrets for players to explore.
    Mind boggling Escher-esque architecture.
    REVIEWS
    “There's something undeniably artistic about its colors and architectural displays.”
    Polygon
    “It’s just this absolutely beautiful strange thing that gives me a little pleasure spike every time I see it”
    Rock, Paper, Shotgun
    “It’s got mind-obliterating puzzles for days.”
    Kotaku

geodiet
geodiet

Dude, can you LP Braid someday please? Just binged your fascinating witness LP and therefore Braid would be really interesting :)

4 måneder siden
sage eridani
sage eridani

Every time I fall my stomach goes up to my throat lol

5 måneder siden
Peppermint
Peppermint

Switch announcement hype

5 måneder siden
Kanad Sur
Kanad Sur

This game is amazing. The art design is excellent.

9 måneder siden
Mothpawbs
Mothpawbs

My spacial awareness is absolutely fucked watching this, I love it

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Nick Nevco
Nick Nevco

oh good Tesseracts

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Kyouko Tsukino
Kyouko Tsukino

This game's interesting for what it is, but deep down it's just a different take on "put thing in other thing to progress" puzzles. Needs more exploding lemon and literal potato computers to get away with simplicity for too long... 9:00 I wonder how many players don't carry a "fruit" when jumping and have to do more loop falling to fix it. Or just get stuck there, or start walking around the walls and then uninstall the game and call it impossible. If you think those things couldn't happen, you haven't been around gamers much.

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Sabrina Henderson
Sabrina Henderson

love! 😙

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Qmoky
Qmoky

This game would be scary in VR

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chaos trout
chaos trout

Any MC Esther game is scary in vr

8 måneder siden
Desdemonda
Desdemonda

Antichamber was a great play through. I have high hopes for this one. I'm thankful this ended up being single player.

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Sorez
Sorez

Oh man, this game looks a lot like anti-chamber, will definetely get it!

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Rizarjay
Rizarjay

When Keith blows through what took you 2 hours, in about 30 minutes. I has the dums. LOL.

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BallotBoxer
BallotBoxer

Ah, control cubes and colored lasers, the puzzle game's bread and butter. While those standards bring comfort, the falling loops make me fear what Portal-like plummeting puzzles lie ahead.

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A Handsome Fridge
A Handsome Fridge

Well, it finally happened. This is the game that made me install the Epic Games Launcher. Can't wait another year for this beauty.

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A Handsome Fridge
A Handsome Fridge

I've heard good things about that game and it's not expensive. Still gonna wait for sale a little bit (also my time is currently being spent replaying Divinity: Original Sin 2 anyway).

9 måneder siden
Advait Bhatwadekar
Advait Bhatwadekar

Also checkout Outer Wilds (not Worlds) while you're at it. If you are even remotely excited about space exploration, this game will blow your mind

9 måneder siden
Random Hami
Random Hami

That is nice! I will wait for it to come in steam, which is a year or so. This is due to my laptop unable to handle 2 launcher running, and also discord. So if there is 2 thing doing the same thing, i rather wait. I have been waiting for this game for a long, and i can wait a fair bit longer :D

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Jake Johnson
Jake Johnson

A Handsome Fridge the worst launcher that i currently have is Origin...

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Jake Johnson
Jake Johnson

A Handsome Fridge i still use steam though, bcs i have a ton of games in there. But i use epic as much as steam now

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Adrian VanRassel
Adrian VanRassel

2:04 And here I thought you were going to say penis... Where the hell is my mind going >.>

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Mitari Mango
Mitari Mango

What an interesting idea and mechanics to bring it into being agame! Also enjoying the look of it as well!

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Diametheus Lambda
Diametheus Lambda

The reason the cube emphasis is surprising is that the trailer deceptively omits wall switching, and you need that to articulate how cubes work. Without death zones or rule-breaking edges, the game can't keep you away from anything with geometry alone. So doors for interiors and impossible spaces become required to impose flow control. Interior geometry is a lot plainer than exterior one, and I'm not sure I like the contrast. Cube spawners are fun objects.

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Edward Zweyer
Edward Zweyer

@Mar Hepto As Diamethias mentioned above, the geometry mechanics mean that William Chir needed something to keep you from progressing to later areas prematurely, so he added in the blocks so you have actual puzzles rather than just a pretty visual and environmental storytelling.

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Mar Hepto
Mar Hepto

Yeah I agree, I wish there was a more structured narrative to give context to these crazy buildings and less of a focus on disappointingly mundane "put the cube on the thing puzzles".

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Michael Bishop
Michael Bishop

Also inspired by the folding city scene from Inception.

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Michael Bishop
Michael Bishop

@Keith Ballard Not wrong. It's just that I remember the developer referencing that scene directly in his GDC presentation about making Manifold Garden.

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Keith Ballard
Keith Ballard

Kind of an unnecessary inclusion since Inception was itself inspired by M.C. Escher.

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Christopher McDonald
Christopher McDonald

You should also play superliminal

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Dragon Timer
Dragon Timer

I agree. He would absolutely love it and let's hope he hasn't seen anyone else play through it yet

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CultGaming 000
CultGaming 000

An interesting thought I was having, was how most developers will try to hide the weird twisty linear areas such as dungeons, with buildings or terrain like mountains but this game seems to embrace it because of how perfectly it fits into its aesthetic.

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darltrash
darltrash

Devs: "Dude we need to hide that, is too spoily!" Manifold Garden Devs: a e s t h e t i c

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Brendan D'Angelo
Brendan D'Angelo

All ten kinds of yes.

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That Scar
That Scar

Honestly, so far I like the gameplay more than architecture...

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